VR & AR in the Elementary Classroom
Virtual and Augmented
Reality education is growing at a rapid rate and allows students to learn in
ways not possible before. There are a plethora of reasons that VR and AR
should be accessible to every student in the school system. VR and AR devices
allow students to take virtual field trips and see how things work within; a
place not visible by the human eye.
Before now, I believed
that all VR and AR devices were extremely expensive and out of reach for
my small library budget. I quickly realized I was wrong! In this day and age,
VR and AR devices are available in many different price ranges starting as low
as $15. Google Cardboard is a VR device affordable on any budget
with apps available in the Google Play Store. Users can quickly turn their
smartphone into a VR experience. The Oculus Rift (starting around $300) is an
all in one unit that gives users a firsthand look and experience not otherwise
possible.
With both of these devices (and many others as well), teachers can download apps from Discovery VR and take students on a field trip of a lifetime. Users can explore animal habitats, the human body, and even space through these unique downloadable apps. With devices and programs so affordable and easily accessible, all students should have the opportunity to experience VR and AR.
Additional Teacher Resources:
Virtual Reality in the Classroom
5 VR Lessons
Thank you for the suggestions. I will make a note of the Google Cardboard (anything that is budget friendly is a win.) This seems like a very user friendly application for the classroom. (Jeannie Simmons)
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